Why do people hate f2p players




















No arm-twisting is necessary. If the game were free, but monetized in a way other than player-sold drops, the temptation to sell a fun gun for a few bucks goes away, and the integrity and player trust in the experience could potentially be restored. A free-to-play Borderlands 2 could feature randomly-dropped keys that are used to unlock new areas of Pandora, or players could pay up to unlock them early.

Slots for a 5th weapon or 2nd relic could be sold. Free raid bosses could reset once per day, or players could pay a small fee to reset them early.

Loading Even more DLC is imminent Just charge one price and include all the classes and levels. Dota 2. Lord of the Rings Online. It's about trust. By Justin Davis Posted: 29 Jul pm. What if Borderlands 2 was the exact same game as it is today, but it was free?

Have you played Dota 2? YES NO. Was this article informative? In This Article. Dota 2 promises to take the unique blend of online RTS and RPG action that has made Dota popular with tens of millions of gamers and expand upon it in every way. Release Date. Ghostbusters: Afterlife Review.

Presented by NCSoft. The news comes alongside a first look at the updated versions of the three classic games. IGN Logo Recommends. Christiane Townsend 9. Nintendo Switch Adam Bankhurst 1. Batgirl Joseph Knoop Google Pixel 6 Pro Kevin Lee Last Night in Soho Siddhant Adlakha Marvel's Guardians of the Galaxy Review 17h ago - A fun, no-frills single-player campaign full of cosmic comic book flavor. Guardians of the Galaxy Tom Marks This is a legitimate complaint to a degree and shouldn't be pushed aside!

A few years and updates ago, the TF2 experience was rather identical to the current F2P experience, without some of the tools and trading, so little is lost by staying F2P, and little incentive is given to pay. Rebuttal: Players who payed earlier and throughout TF2's lifetime have essentially paid for countless more hours of entertainment and have supported TF2 to this day.

This is something that F2P's can never experience. I personally know as someone who joined during F2P that I missed 4 years of a game's life that I would gladly have experienced at full price if I could have at the time.

The won't pay later - It can be aggravating to see someone play the game for hours or more yet not have put a cent towards the developers who made the game that they have enjoyed for so long, yet refuse to support. Rebuttal: Frankly, I can't exactly justify this by any means other than the player having no access to funds or taking full advantage of the opportunity. They didn't do any research - This is a less common complaint, but still relevant, as it addresses the skill stereotype of the "F2P".

Many people when they go to get a game will research what the game is about, or what the basics are beforehand. After my first round of TF2 I immediately searched up a myriad of TF2 guides and tips, so I wouldn't keep dragging my face through the dirt. However, most new players chose to learn through experience, a much slower and rather infuriating process for your teammates, so the game is can be slowed down considerably by the player not fulfilling his or her role "properly".

Rebuttal: As a new player you can be perfectly happy with learning through experience and never even have to touch some of the class abilities, and your experience won't be any worse in some cases. If the community were more accepting and willing to give tips, then I'm sure many F2P's would be encouraged to utilize these abilities and perhaps be motivated to excel at their new found abilities. Having to pay kept them away - The procurement of funds to buy TF2 was probably a barrier to younger and less experienced players joining TF2, so newer players, although still prevalent, were fewer in number prior to the Uber update.

Rebuttal: It was this low number of new players that was very slowly leading TF2 to stagnation, many Premiums consider the F2P update to have been the best method Valve could have adapted to revitalize TF2's community, whether it would improve or degrade the immediate experience was irrelevant.

Basic skills - Pyros who don't airblast, medics who don't uber, engis who don't build dispensers, heavies who tunnel vision etc, are all issues that new players prior to the Uber update's launch and have always had since the uber update. The main issue is that they did not utilize the coach system, offline bot mode or tutorials as much as they could have. Rebuttal: Coaching is sloppy at best as most experienced players only do it to get the miscellaneous item.

Offline bot mode is rarely utilized and most players don't inform new players of it, even if the new player is looking for help. By being more vocal with new players about TF2 tactics and strategy, the new player can easily learn. If you read anything on the forum then you have heard about the "stereotypical F2P".

Most players use F2P as a generic term now, for anyone new or Premium who is lacking in ability or loves the Gibus. It still maintains some of its original meaning, but is more often used as a general insult like noob, and remember, even Premiums can get called bad. Showing 1 - 15 of 71 comments.

I personally think that the majority of F2P's are little kids or at least, the majority of noticeable ones. Most parents don't have much of a financial security problem buying a video game from a brick-and-mortar store. This is why there are so many year-olds in Call of Duty on consoles. The same can not be said about giving their credit card info to a website called "Steam" because their precious baby wants to play "Team Fortress 2".

When TF2 went F2P, that restriction was lifted. Therefore, more year-olds on mics. But if I hear that being skilled on TF2 costs 49 cents one more time I don't think F2P players are bad, the only thing I don't like about some, is that they beg for items a lot.

It gets very annoying but I try to deal with it. I also try to explain to them that hats aren't that cool. I remeber when I was F2P I also had a craving for hats, so it's understandable. Originally posted by InvisibleWater :. Wowie View Profile View Posts. The only reason threads like these never die is because nobody lets them. Can we let these threads die already? A Google search brought up an image which I believe is relevant. The only thing is



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